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Lusty Wench
Nox Incurro
12
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Posted - 2013.06.06 05:15:00 -
[1] - Quote
QT McWhiskers wrote:This is true. Before hand it would take someone between 4-8 seconds to find the new sig. Now, they have A WHOLE 4 SECONDS to react to the new sig and locate it. And as The Doctor has said. You can do a lot in 4 seconds.
I honestly dont see what the fuss is all about. Its literally 4-8 seconds of early warning. I dont care how good you are, You are not going to find site runners, get your fleet ready on in the hole, AND warp on top of them in 8 seconds. Its just not possible. If they are paying attention, then you have almost exactly the same chance to find and kill them as before. If they arent, then you get the kill anyways.
And if its caps in a site, then you have exactly the same amount of time as you had before. Their siege or triage timer.
No....they have MUCH more time.
The sig spawns in the destination system as you initiate warp to your side of it. The new sig is now on their screen. You're in warp to the hole, on your side. You jump through the hole. Session change. New hole loads. Scanner runs.
They've been POS'd up for about a minute already. |

Lusty Wench
Nox Incurro
12
|
Posted - 2013.06.06 05:19:00 -
[2] - Quote
Durzel wrote:Nix Anteris wrote:Now they are able to be notified automatically, much the same as you see a new ship landing by way of your overview, they see new signatures appear on the scanner. If you have already ignored all signatures in a system, it's still very easy to notice the UI change out of the corner of your eye even if you're not paying attention directly to your scanner window. There's a very good chance they won't even see it most of the time. They would have to be looking in the right direction when it spawns, which optimistically is 180 degrees but more like a cone of about 90. I would suspect that anyone relying on the overlay to identify new sigs instead of having probes out as before will be living under a false sense of security.
You don't need probes man, or be looking in the right direction. Just have your probe scanner window open. |

Lusty Wench
Nox Incurro
12
|
Posted - 2013.06.06 05:27:00 -
[3] - Quote
It's worse than local, in that you're notified about incoming ships before they even hit the system.
Local + 1 jump range.
It's also easily scriptable with even the most rudimentary pixel watch script. Oh this window has changed colours, I better play a sound...
It's probably not even against the EULA if you don't input to the client. |
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